Cameron Browne


I'm an Australian/UK research scientist whose interests include AI, game design and computer graphics.
My work on evolutionary game design produced the world's first published computer-generated games.
I've published several games and books on game design
, and consult through my company Cyberite Ltd.











Associate Professor at Maastricht University.
ERC Consolidator Grant (€2m over five years) for my Digital Ludeme Project.

Research contract at the RIKEN Institute, Tokyo, on machine learning for general games.

Release of class grammar idea for general game description, playing and design.

Launch of new Game & Puzzle Design journal.

Three year Vice-Chancellor's Research Fellowship at QUT, Brisbane, for my project Games Without Frontiers.

Public demo of the giant Shibumi set at Essen SPIEL 2013.
Section Editor of the International Computer Games Association (ICGA) journal.

New book Margo Basics describes my board game Margo and some basic strategy.

Gold medal at the 2012 GECCO "Humies" awards for human-competitive results in evolutionary computation!
New book Shibumi Rule Book describes the Shibumi game system for experimental game design.

Yavalath, a game invented by my LUDI program, is listed in the top #100 abstract board games of all time on BGG.
Associate Editor of the IEEE Transactions on Games (ToG).
New book Evolutionary Game Design summarises my thesis findings in automated game design.

Three year research grant (£546,000) from the UK's EPSRC to investigate UCT for Games and Beyond.
Palago is awarded New Zealand Game of the Year.

home   |   cv   |   games   |   gallery