Cameron Browne (c) 2002
Triad is an abstract board game for three players which features an interesting move mechanic; the players dictate move order as the game progresses. It arose out of discussions with Joao Neto and Bill Taylor in November 2002.
The game is played on a tricoloured hexagonal grid with five cells per side. The three players are called Red, Green and Blue, and each player owns the cells and the pieces that bear their colour.
Each player starts with nine pieces of their colour. Red moves first. The official rules for version 2.0 can be found here. |
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Features One of the intriguing aspects of the game is the way in which micro-alliances form and evaporate between competing players with each passing turn. As soon as one player edges ahead the other two tend to cooperate briefly to pull the leader back, until one of these two has the upper hand and becomes the focus of attention. The max capture rule allows an interesting twist on this theme; clever players can manipulate their opponents into returning control of the move next turn, or even eliminating each other. This can be achieved through judicious placement of the bunny piece. Puzzle: The puzzle on the right shows these principles in action. Red to play and eliminate Blue in three moves.
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Here is a screen shot of an automated Triad player free for download. It plays a reasonable game.
Triad.exe (Windows executable) 92kb.
Site designed by Cameron Browne © 2003-5. Last modified 18/7/2007.