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Leaving
academia for better things.
Part of A World of Games
exhibition at the Museum
of World Culture in Gothenburg, Sweden.
Atlas
interview on Dutch national TV.
Co-organised the Computers
and Games (CG 2022) conference.
The Digital
Ludeme Project is covered in WIRED.
Co-organised the Advances
in Computer Games (ACG 2021)
conference.
Official
public release of my Ludii general
game system.
The Digital Ludeme Project is featured in MIT
Technology Review, Atlas
Obscura and VICE.
Schloss Dagstuhl research meeting on Foundations
of Digital Archaeoludology.
Associate Professor at Maastricht University.
ERC
Consolidator Grant (€2m over five years)
for my Digital
Ludeme Project.
Research contract at the RIKEN
Institute, Tokyo, on machine learning for
general games.
Release
of class
grammar idea for general game
description, playing and design.
Launch of new Game
& Puzzle Design journal.
Three year Vice-Chancellor's
Senior Research Fellowship at QUT, Brisbane,
for my project Games Without Frontiers.
Public demo of the giant Shibumi set at
Essen SPIEL 2013.
Section Editor of the International
Computer Games Association (ICGA)
journal.
New book Margo Basics
describes my board game Margo and some basic
strategy.
Gold medal at the 2012
GECCO "Humies"
awards for human-competitive results in
evolutionary computation!
New book Shibumi Rule Book
describes the Shibumi game system for
experimental game design.
Yavalath, a
game invented by my LUDI
program, is listed in the top #100 abstract
board games of all time on BGG.
Associate Editor of the IEEE Transactions on
Games (ToG).
New book Evolutionary Game Design
summarises my thesis findings in
automated game design.
Three year
research grant (£1.5m) from the UK's EPSRC to
investigate UCT for Games and Beyond.
Palago is awarded New
Zealand Game of the Year.
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